TL NOTES a line-by-line companion · 45 references

The Simulation’s Ending the official MV

Degenerative Pixels’ song is a love story inside a simulated world that’s being wound down to save money. Nearly every line is a video-game shortcut, a piece of physics recast as code, or a nod to the papers behind the simulation argument. Each one is explained as it plays.

Song & videoDegenerative Pixels, Oct 5, 2026
Made withSong produced with Suno v6; video animated by Claude Opus 5.5
PapersBostrom (2002, 2003) and Hanson (2001), linked below
Not a P(doom) songSame wave of Claude-made videos, a different subject: see it in the family tree
Before the song

Press play

The note for each line appears here as it’s sung. Turn on “Pause at each note” to read at your own pace.

Intro
0:00Hello, worldThe first thing almost every programmer makes a computer say. Here it’s the universe’s first line of output.

contextPrinting “Hello, world” is the traditional first program in a new language. It goes back to Brian Kernighan’s tutorials at Bell Labs in the early 1970s and the 1978 book The C Programming Language.

in the videoThe video opens like a computer starting up: a power-on self-test screen, a Python prompt printing the greeting, then a boot log loading physics, constants and a planet, line by line, while a wireframe Earth fills in.

interpretationThe whole song runs on one premise: our world is software, and its makers are about to switch it off. This is the program’s first words. The song ends on its last ones.

Verse 1 · glitches on a date
0:14A pixel at the corner of your smileLook closely enough at the person you love and you hit the resolution limit.

interpretationA love song with a catch: the singer notices the world’s seams while looking at their partner. The first seam is the smallest one, a single pixel.

in the videoThe camera pulls back from a distance readout of 89 cm, out over a city grid.

0:19Fog after a mileGames hide the edge of what they can draw behind fog. The singer’s world does the same past a mile.

contextA game can only draw so far before it runs out of time per frame. Past that draw distance, objects would pop into view, so many games fade the distance into fog instead. Silent Hill (1999) on the PlayStation is the famous case: its fog partly hid the console’s short draw distance and became the series’ trademark.

in the videoThe distance readout keeps climbing, to 2.6 km, as the view sweeps out over the grid and into cloud.

0:24Bostrom’s trilemma, on a dateNick Bostrom’s simulation argument: either almost no civilization gets to run detailed simulations of its past, almost none bothers, or we’re almost certainly in one.2003

the paperIn “Are You Living in a Computer Simulation?” (Philosophical Quarterly, 2003), the philosopher Nick Bostrom argues that at least one of three things is true. Almost no civilization like ours reaches a “posthuman” stage able to run detailed simulations of its ancestors; or almost none of those that do are interested in running them; or we are almost certainly living in one.

contextThe logic is a head count. A civilization that runs such simulations could run billions of them, so if any do, simulated minds would vastly outnumber original ones, and you’d most likely be one of them. Bostrom doesn’t claim to know which option is true. It’s a trilemma because you have to pick at least one.

in the videoA triangle diagram with one of the three propositions at each corner and a dot wandering inside it.

interpretationThat this is first-date conversation tells you who these two are. Ideas from the paper come back throughout the song.

0:29The same black cat, twiceThe Matrix: déjà vu, a black cat walking past twice, is a glitch that means someone changed something.1999

contextIn The Matrix (1999), Neo sees a black cat walk past a doorway, then the same cat make the same movement again. He mentions déjà vu, and the others go on alert: déjà vu is a glitch in the Matrix, and it happens when the machines change something. An ambush follows.

in the videoRendered as a log file: two timestamped entries for the same cat, the same walk, the same coordinates, side by side.

0:35Rain in a circle round their headsGames only spawn rain near the camera, so the storm follows you. Here, it’s because the weather budget ran out.

contextRain in games is a particle effect, and particles cost time every frame. The usual trick is to spawn drops only in a column around the camera and move it with you, so the whole sky seems to be raining. A shrinking budget means a smaller column.

in the videoWireframe rain inside a cylinder over two figures, a particle counter at its limit, and a frame-time budget bar running into the red.

0:40Flat trees and blob shadowsTwo classic shortcuts: trees as flat pictures that turn to face you, and a blurry dark circle in place of a real shadow.

contextA billboard is a flat image of a tree, or anything else, that rotates to always face the camera, so it looks solid from every angle at almost no cost. Walk past and the tree seems to swivel to watch you.

contextA blob shadow is the cheapest shadow there is: a soft dark disc slid along the ground under a character. Super Mario 64 and most games of its era used them. Real shadows, which match the character’s shape, cost far more.

interpretationBoth are things you only notice when the world is cutting corners. The singer is noticing a lot.

Pre-chorus 1
0:45Server fans hummingThe background hum of the universe turns out to be the hardware it runs on.

interpretationThe first sign that this world isn’t just cheap but physical somewhere: a machine room, with fans, that someone pays to keep running. Everything after this is about that bill.

in the videoGiant fan grilles fill the frame, then the words scroll past on an LED ticker.

0:51“Dev team, please don’t shut us down”Being switched off is on Bostrom’s list of ways humanity could end: “We’re living in a simulation and it gets shut down.”2002

the paperBostrom’s 2002 paper “Existential Risks” sorts the ways human civilization could end. One entry under sudden disasters is exactly this song’s plot: we’re living in a simulation and it gets shut down. His 2003 paper adds a reason it might happen: a simulated civilization that became posthuman itself could be too expensive to keep running, so the simulation might be terminated just before we get there.

interpretationThe first of three pleas, one in each verse’s run-up to the chorus, each to a different part of the machine: the dev team, an NPC, the garbage collector.

Chorus 1
0:56The devs cut the spendingSimulating a world costs computing power. In the song the money is running out, and the world is degrading to match.

the paperBostrom’s paper prices it. Simulating all of human history, down to every brain, would take roughly 10³³ to 10³⁶ operations, and he cites an estimate that a planet-sized computer could do about 10⁴² operations per second. On those numbers it’s cheap for a posthuman civilization, which is why the argument works.

interpretationThe song asks what happens when a simulation is no longer worth what it costs. Every glitch in the verses is a cost cut.

in the video“Annex D”, a mock budget report on the operating costs of a simulated world, with a stacked bar chart and a line item for each part of the world.

1:01Flat textures, still renderingDetail is the first thing to go. And a love line: the singer will keep loving their partner while they render.

contextTextures are the images wrapped around 3D shapes to give them surfaces. When a game is short of memory or time, it swaps in smaller, blurrier ones, and colors start to smear together.

interpretationRendering is the computer drawing a frame. The singer’s promise is to love their partner even while they’re still loading in: a romantic line in the only vocabulary this world has.

in the videoCheckerboard test textures shrinking to a few blended gray and pink squares; then a figure built from noise, half drawn.

1:07Is the moon there when nobody looks?Einstein’s jab at quantum theory, turned into a game technique: lazy loading, where nothing is drawn until someone looks.

contextAbraham Pais recalled Einstein, on a walk, asking him whether he really believed the moon exists only when he looks at it. It was Einstein’s complaint about quantum mechanics, in which a measurement seems to bring a definite value into being.

contextLazy loading is the programmer’s version: don’t load or compute anything until it’s needed. Games also skip drawing whatever is off screen or hidden behind something else (culling).

the paperBostrom suggests a simulation would cut exactly this corner. Unobserved detail can be left out, such as the inside of the Earth, and the microscopic world filled in only when someone is about to look through a microscope.

vs the physicsIn quantum mechanics, “observation” means any interaction that records information, not a conscious viewer. The moon is being “observed” constantly by sunlight and everything else that touches it.

1:13Stuck at 99, everything is fineA progress bar that never finishes, and a status page insisting nothing is wrong.

contextA progress bar stalling at 99% is a computing cliché: the last step is often the slowest, or the estimate was never real. “Everything is fine”, said while things visibly aren’t, is the mood of K. C. Green’s “This is fine” dog, sitting in a burning room.

in the videoA huge percentage counter that never gets there, then a status page listing the world’s systems (physics, weather on a low budget, NPC dialogue, the moon “lazy-loaded”, the save system) all marked operational while the rows glitch.

Verse 2 · physics as code
1:23Stars painted on a skyboxGames paint distant scenery onto a box around the world. Here, the whole night sky is that painting.

contextA skybox is a huge cube or sphere around a game level with the sky, mountains and stars painted on its inside. It never gets closer however far you walk, so it reads as infinitely far away.

the paperBostrom makes the same point in the simulation paper: distant astronomical objects can have highly compressed representations, accurate only in the few properties we can observe from Earth.

1:26Why Fermi never heard a knockThe Fermi paradox, answered: the universe looks empty because the stars are just a painting.1950

contextOver lunch at Los Alamos in 1950, Enrico Fermi asked, roughly, “Where is everybody?” The galaxy is old and huge, so if intelligent life is at all common, someone should have visited or at least been heard from. Nobody has.

contextAmong the many proposed answers is a simulation one: the planetarium hypothesis (Stephen Baxter, 2001), in which our sky is a display built to look empty. The song’s version is cheaper. Nobody knocked because there’s nobody behind the skybox.

1:28The speed of light is a server capA universal speed limit looks a lot like the most a server can update per tick.

contextNothing carries information faster than light, 299,792,458 meters per second. Simulation fans read that as a sign of a processing limit: a world updated step by step has a maximum distance anything can move per step.

contextComputer scientists already use the phrase this way. In Conway’s Game of Life, a grid updated one tick at a time, the fastest anything can spread is one cell per tick, and it’s called the speed of light.

vs the physicsIn physics the limit isn’t an arbitrary cap. It falls out of the structure of space and time in relativity, and many separate experiments confirm it. Whether that structure was “configured” is the part nobody can test.

1:31Planck’s the size of every pixelThe Planck length, about 10⁻³⁵ meters, cast as the universe’s pixel size.

contextThe Planck length, about 1.6 × 10⁻³⁵ meters, is built from the fundamental constants. It’s roughly the scale at which our current theories of gravity and quantum physics stop making sense together.

vs the physicsIt isn’t known to be a smallest possible length, and space isn’t known to come in pixels. The Planck length marks where today’s physics runs out, not a confirmed grid.

contextPhysicists have asked how you’d spot a grid. A 2012 paper by Silas Beane, Zohreh Davoudi and Martin Savage, written after simulating nuclear physics on grids themselves, worked out that a lattice under the universe would leave a signature in the highest-energy cosmic rays.

in the videoA cube zooming in on a smaller cube, again and again.

1:34Time runs slow near heavy stuff: lagClocks really do run slower near big masses. The song blames lag: more stuff, more to compute.

contextGeneral relativity predicts, and clocks confirm, that time passes more slowly deeper in a gravitational field. GPS satellites, higher up, gain about 45 microseconds a day from this effect and lose about 7 to their speed, so their clocks are adjusted by the difference, about 38.

vs the physicsIt isn’t felt as lag. A clock near a heavy mass ticks normally to anyone standing next to it; the difference only shows when you compare clocks. But a game slowing down where there’s the most to compute is a neat rhyme with it.

in the videoText curving around a heavy sphere like light bending, past a row of clock dials.

1:36Black holes: crash logs, divide by zeroAt a black hole’s center the equations give infinite density, the physics version of dividing by zero.

contextGeneral relativity predicts that matter inside a black hole collapses to a singularity, a point where density and curvature become infinite. Dividing by zero is the programming equivalent: the program can’t give an answer, so it throws an error and often crashes.

vs the physicsPhysicists mostly read the singularity as a sign that general relativity has broken down there, not that reality has. A theory of quantum gravity is expected to replace it.

in the videoA black hole with a glowing ring, and beside it an uncaught division-by-zero error, logged “at singularity”.

1:39Entangled pairs point to one addressEntangled particles act as one, so the song makes them two names for the same spot in memory.

contextMeasure one of a pair of entangled particles and you know what the other will show, however far apart they are. Einstein called it “spooky action at a distance”. Experiments that test it (Bell tests) won the 2022 Nobel Prize in Physics.

contextIn programming, two variables can point to the same address in memory. Change the value through one and the other shows it at once, because there was only ever one value.

vs the physicsThe analogy breaks at one point. Shared memory lets you send a message: write it here, read it there. Entanglement doesn’t. Each side alone sees random results, and the correlation only shows when the two sides compare notes by ordinary means.

in the videoA hex memory dump, with both particles’ arrows pointing at one address.

1:42Heisenberg, rounded offThe uncertainty principle as a precision limit: the computer rounds off where you are.

contextHeisenberg’s uncertainty principle says a particle can’t have both a precise position and a precise momentum: the more sharply one is defined, the more spread out the other is.

contextComputers store most numbers with a fixed number of digits (floating point), so positions are always rounded, and the rounding gets coarser the less precision you pay for.

vs the physicsUncertainty isn’t rounding error. In standard quantum mechanics there’s no hidden exact position being rounded off; the particle just doesn’t have both values sharply at once.

in the videoThe uncertainty formula above a glowing dot, with coordinates of π and e to many digits that snap to coarse values like 3.25 and 2.75.

Pre-chorus 2
1:44“NPC, please say something new”Background characters in games reuse the same models and the same few lines of dialogue. “Nice weather we’re having.”

contextNPCs (non-player characters) are everyone in a game the computer controls. To save memory they share models, down to the same shoes on every street corner, and repeat a handful of stock lines. Skyrim’s guards, who each used to be an adventurer until they took an arrow in the knee, are the best-known case.

contextSince 2018, “NPC” has also been an insult for a person who seems to have no thoughts of their own.

interpretationThe second plea, this one to a background character: say something new. The reply is the same small talk, twice.

in the videoA dialogue tree in which every option is a variation on talking about the weather.

Chorus 2
1:55A hotfix bending gravityA hotfix is a patch pushed to a live system. This one has changed how gravity behaves.

contextA hotfix is an urgent fix applied to software while it’s running, usually without the full testing a normal release gets. Patching physics in a live world is a recipe for side effects.

in the videoWireframe crates beside a settings panel, then the letters of the line drifting apart as if gravity had been turned down.

2:00Same six faces in the crowdGames fill crowds by copying a few models many times. Look closely and you see the same faces.

contextStadium crowds and city streets in games are usually a few character models, copied and recolored hundreds of times. It’s cheap, and nobody is supposed to look closely.

in the videoRow upon row of identical wireframe figures.

2:02Tuesday on a loopThe same day, repeating: Groundhog Day as a scheduling bug.

contextIn Groundhog Day (1993), Bill Murray’s weatherman relives the same day until he gets it right. Time loops have been a genre staple since.

in the videoA calendar where every square says TUE.

2:05Berenstain or Berenstein?The Mandela effect: many people remember the books as “Berenstein Bears”. They were always “Berenstain”. Or someone rolled us back.

contextThe children’s books are by Stan and Jan Berenstain, spelled with an a. Many people vividly remember an e. Shared misrememberings like this were named the Mandela effect, after people who recalled Nelson Mandela dying in prison in the 1980s (he died in 2013). Psychologists explain it with ordinary false memory. Online, a popular joke explanation is that reality got edited.

the paperBostrom’s paper offers the simulators the same fix. If people notice an anomaly, the director could edit the memories of anyone who saw it, or skip back a few seconds and rerun the simulation so it doesn’t happen.

in the videoA text diff turning Berenstein into Berenstain, then a version-control log of the universe (from an initial commit, the Big Bang, to a fix for Tuesday being on a loop) and a command to reset it to an earlier version.

Verse 3 · stay interesting
2:16Hanson says keep the plot interestingRobin Hanson’s advice for living in a simulation: be entertaining, so nobody closes the tab.2001

the paperThe economist Robin Hanson’s 2001 essay “How to Live in a Simulation” takes the idea seriously and asks how you should behave. His answers include: be more entertaining, take part in pivotal events, and keep the famous people around you interested. If the simulators are watching for entertainment, an interesting world is less likely to be dropped, or ended.

interpretation“Close the tab” makes the simulators casual viewers in a browser. The rest of the verse is the singer trying, a little desperately, to be worth watching.

in the videoThe essay itself on screen, and a chart of how interesting the world is over time: it rises, peaks and dips toward a dotted line marked as the boredom threshold, below which the tab is closed.

2:26Juggling on a unicycleDoing something odd every day, because the boring ones get garbage-collected.

contextGarbage collection is how many programming languages free memory automatically. Every so often the collector finds the objects nothing refers to any more and deletes them to make room. John McCarthy invented it for Lisp around 1959.

interpretationHanson’s advice taken literally: if boring people get deleted, become impossible to ignore. Hold on to the garbage collector. It comes back in the next pre-chorus and chorus.

in the videoJuggling patterns in juggler’s notation over a unicycle, then a memory graph where gray, unreferenced boxes are swept away.

2:32Lost socks, unloaded hometownEvery missing sock was freed to save space, and a hometown nobody visits got unloaded.

contextOpen-world games keep only the area around the player in memory and unload the rest. Minecraft, for one, stops running parts of the world nobody is near.

interpretationTwo everyday mysteries, solved by memory management: where single socks go, and why your hometown feels gone when you don’t visit.

2:37Green hair and 40 songsMore of the plan to stay interesting: dyed hair, and forty songs for their partner.

interpretationThe interesting ones keep running. The singer is performing for the simulators, but the songs are written for the partner, so the two motives blur.

in the videoA color picker landing on green, then a playlist whose track titles are the song’s own jokes: an unloaded hometown, the six faces, gravity patch notes, rolled back to Tuesday, Berenstain.

Pre-chorus 3
2:42“Garbage man, please pass me by”The third plea, to the garbage collector this time: I’ve been interesting, please don’t delete me.

interpretationDev team, NPC, garbage man: each pre-chorus asks a different part of the system for mercy. This one comes with a résumé of everything the singer has tried.

in the videoA tree of references from a root (the unicycle, the juggling, the hair, the songs), all still attached, as the collector scans past.

Chorus 3
2:4812 FPS and fallingFrames per second dropping toward a slideshow: the world can no longer afford to update smoothly.

contextGames usually aim for 30 or 60 frames per second. Twelve is where motion turns into visible steps, about the rate of hand-drawn animation done “on twos”.

in the videoA frame-rate graph falling off a cliff while the big digit counts down.

2:52On a spot instanceThe world runs on the cloud’s cheapest, interruptible computers, and the lease won’t be extended.

contextCloud providers rent out spare capacity cheaply as spot instances, on one condition: they can take the machine back whenever they need it. On Amazon’s cloud you get a two-minute warning.

interpretationThe bleakest cost cut in the song. The universe isn’t even on dedicated hardware.

in the videoAn interruption notice with a countdown clock running down.

2:55Rubber-bandingOnline-game lag so bad the server keeps snapping you back to where you were.

contextIn online games, your machine guesses where you are and the server corrects it. When the connection lags, the corrections arrive late and you get yanked back, again and again, as if on a rubber band.

in the videoThe line itself stutters, drawn and redrawn a few times over.

2:58Keep a pointer to meThe love line the whole song builds to: a garbage collector can’t delete anything still referenced. Hold on to me and I stay.

contextA tracing garbage collector starts from the program’s roots and follows every reference. Anything it can reach stays, however old or boring. Only what nothing points to gets freed.

interpretationThe answer to the verse. Being interesting was one way to survive the collector; being loved is the other. As long as one person keeps a reference to you, you can’t be deleted.

in the videoA single line from one box to another, “me”, while the collector sweeps everything around it away.

Bridge · the big questions
3:09Dark matter: assets that never loadedMost of the universe’s matter has never been seen directly. The song says it never finished loading.

contextGalaxies spin as if they hold far more matter than we can see. Vera Rubin’s measurements of how fast stars orbit in galaxies, in the 1970s, made the case. Across the universe this dark matter outweighs ordinary matter about five to one, and it has never been detected except through its gravity.

interpretationIn game terms: the object’s weight is in the level, but its model never loaded. You collide with it but can’t see it.

in the videoA spiral galaxy made of points, the line set over it as the camera sweeps through.

3:12Every coin flip is a seedComputer randomness isn’t random: it comes from a starting number, the seed. Same seed, same coin flips.

contextMost software randomness is pseudorandom. A formula turns a starting number, the seed, into a sequence that looks random. Use the same seed and you get exactly the same sequence, which is how games replay the same “random” world.

in the videoRows of coin flips, heads and tails, generated by a line of code with a seed.

3:14Red pill, blue pillThe Matrix’s famous choice between the truth and the comfortable illusion. In this world, both pills are part of the program.

contextIn The Matrix, Morpheus offers Neo a choice: the blue pill to wake up in bed and believe what he likes, or the red pill to see how deep the rabbit hole goes.

interpretationThe song closes the escape hatch. If both pills come from the same machine, choosing one is just more of the simulation.

in the videoThe pills sold from a vending machine.

3:17Heat death: a screensaverBase reality is running out the clock, and the universe’s end state is a screensaver with nobody at the computer.

context“Base reality” is the top level, the one that isn’t itself simulated. Elon Musk popularized the phrase in 2016 when he said the odds we’re in it are “one in billions”.

contextHeat death is one projected end for the universe: everything spread out at the same temperature, so nothing can happen any more. A screensaver is what a computer shows when nobody has touched it in a while.

in the videoA flip clock at the last second before midnight over a galaxy, then the words wandering around the screen like an old screensaver.

3:22Ghosts are just cacheA cache keeps copies of recent data around after the original has gone. So do haunted houses.

contextA cache stores copies of data so it can be fetched faster next time. Stale copies can linger after the original has changed or been deleted.

interpretationGhosts as stale cache: copies of people who used to love the house, still being served after the originals were freed.

in the videoA house floor plan with a translucent figure in one room and a table of former residents.

3:25An ancestor sim on a bargain GPUBostrom’s word for simulating your own history, run on cheap hardware. That explains every glitch so far.

the paperBostrom’s argument is specifically about ancestor simulations: a future civilization running detailed simulations of its own past, minds included.

contextGPUs (graphics processors) were built to draw games and now also train and run AI models. A bargain one is the cheap end of the hardware.

interpretationThe bridge names the setup outright. We’re someone’s history project, on the cheapest card that would run it.

in the videoAn exploded diagram of a graphics card, labeled like a parts list.

3:27One of us is realMaybe not everyone in a simulation is fully simulated. The singer hopes the real one is their partner.

the paperBostrom’s paper considers cheaper, selective simulations: only one person or a small group is simulated in full, and everyone else is a “shadow-person”, behaving normally but without inner experience.

interpretationThe most romantic line in the song, and the most selfless. If only one of the two is real, the singer hopes it isn’t them.

in the videoTwo lines of a program: “you: Real”, “me: ?”.

Final chorus
3:30Low battery, suspendingShutdown pending, no more patches, and one last request: hold me while the world suspends.

context“No more patches” is how software ends: support stops and nothing gets fixed any more. Suspending is what a laptop does on low battery. Everything stops, but memory stays powered, so it could resume exactly where it left off.

interpretationA hopeful choice of word. A suspended world isn’t deleted yet.

in the videoStacked low-battery warnings at 1%, cracks spreading across the screen, and a grid labeled “suspend to RAM”.

3:40From the startup chime to the last frameThe whole history of the universe as one session, from the Big Bang’s boot sound to its final frame.

contextA startup chime is the sound a computer makes when it powers on; the Mac’s is the famous one. The Big Bang, about 13.8 billion years ago, is the universe’s.

in the videoThe Hello-world prompt again, then a frame counter at 13,845.

interpretationOur guess: the frame count nods to the universe’s age, 13.8 billion years. The video doesn’t say.

Outro
3:45Did you remember to save?The last questions: was anybody even playing, and did anyone save?

interpretationTwo last fears. Maybe nobody was watching at all, and the song’s performance for the simulators was for an empty room. And maybe nothing is kept: no save, no backup, no second run.

in the videoA pause menu (Continue, Save, Settings, Quit), then a save screen with every slot empty.

contextThe credits name the makers: animated by Claude Opus 5.5, song produced by Suno v6. The description calls it data point #1 on the curve.

About the song

Degenerative Pixels released it on October 5, 2026, in the same wave of Claude-animated music videos as the P(doom) songs. It isn’t about AI risk. It’s a love song set inside a simulation whose makers are cutting costs: the world gets cheaper by the verse, and the singer tries to stay interesting enough, and loved enough, not to be deleted.

The channel bills it as “data point #1 on the curve”. The video is kinetic typography: the lyrics are on screen, set among diagrams, logs and dashboards. See it in the family tree →

Watch on YouTube ↗ · On Spotify ↗ · On YouTube Music ↗

The papers behind it

The song never cites anything, but three papers keep surfacing in it:

  1. 2001Robin Hanson, “How to Live in a Simulation”
  2. 2002Nick Bostrom, “Existential Risks”
  3. 2003Nick Bostrom, “Are You Living in a Computer Simulation?”

How to read the notes

Timestamps mark roughly where each line starts. Notes marked the paper summarize one of the papers above. vs the physics flags where the lyric bends real physics for the joke. Everything else is background, interpretation or what the video shows, labeled as such.

The lyrics aren’t reproduced here; they’re on screen in the video.

the paperwhat the paper sayscontextbackgroundinterpretationa reading the song doesn’t spell outin the videowhat’s on screenvs the physicswhere the lyric bends the science